Playback audio data from memory in windows

Continue previous article :
Understand wave format, and implement a wave reader , In here , I will demonstrate how to play audio in windows.

(Zeroth are wave format, you could refer to previous article.)

First , the struct
WAVEFORMATEX would be used, the members of WAVEFORMATEX are very explicit, I do not explain that.

Second, the structure
WAVEHDR, which is for managing audio buffer. One should set audio buffer in the WAVEHDR structure  to require windows to play that audio.

The functions will be used:

waveOutOpen: open the audio output device for playback.
         The function  needs a HWAVEOUT as output.
         One should have set WAVEHDR to feed the waveOutOpen.
         The function needs to set a callback function,
waveOutProc.
          
waveOutPrepareHeader/waveOutPrepareHeader:
        Set the the structure WAVEHDR be prepared/cleaned.

 waveOutWrite: Set the audio data to the audio output device.

To ensure the audio playback be smooth, it is necessary to use 2 block of buffer:
one for preparing, one for playing, in interleave form(very similar to
producer consumer semaphores problem). In here, I use
EnterCriticalSection/LeaveCriticalSection.

My code is below, the full code with previouse is too long, I omit the previous code:
The part should be inserted after the line

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波比源码 » Playback audio data from memory in windows

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